Concurrency: Spawning Independent Tasks
First step in getting with concurrency is spawning tasks in background thread.
Lets say we’re building a chat application where a number of users chat in a common room. In this sort of scenario every user is probably chatting at the same instance. For sake of simplicity let’s say each user can only have a single character username. And obviously such a constraint is definitely going to outrage the users. So, pissed off as they are, they’re just printing their usernames over and over again.
To support such a functionality, we might need a function like such:
void PrintUsername(const char uname, const int count)
{
for (int i = 0; i < count; ++i) {
std::cout << uname << ' ';
}
std::cout << std::endl;
}
In a single threaded environment, whatever user invokes this method gets the control of the CPU and their username is going to get printed until the loop expires.
If there are two users in the chat room with usernames ‘X’ and ‘Y’, each wants to print their username 10 times. The calling code might look something like:
void SingleThreadRoom()
{
PrintUsername('X', 10);
PrintUsername('Y', 10);
}
The output is as expected:
X X X X X X X X X X
Y Y Y Y Y Y Y Y Y Y
Now, to make the app slightly better, let’s give both the users equal weights. Each user should be able to perform the same task in their own thread. Simplest way to spawn a new thread is by calling join()
void MultiThreadRoom()
{
std::thread threadX(PrintUsername, 'X', 10);
std::thread threadY(PrintUsername, 'Y', 10);
threadX.join();
threadY.join();
}
On my machine this outputs as:
YX YX YX YX YX YX YX YX YX YX
Calling join() on a thread attaches the thread to the calling thread. When the app launches we already get the main thread, and since we’re calling join() on the main thread, the two spawned threads get joined to the main thread.
If we need a thread for some task that is of kind fire-and-forget, we can call detach(). But, if we call detach() we’ve no control of the thread lifetime anymore. It’s something like the main thread doesn’t cares anymore.
For a program like:
void MultiThreadRoomDontCare()
{
std::thread threadX(PrintUsername, 'X', 10);
std::thread threadY(PrintUsername, 'Y', 10);
threadX.detach();
threadY.detach();
}
int main()
{
MultiThreadRoomDontCare();
std::cout << "MainThread: Goodbye" << std::endl;
return 0;
}
The output on my machine is:
MainThread: Goodbye
XY XY
As you can see the main thread doesn’t care if it’s child thread are still not finished.
Getting over to Swift, we don’t have to manually track the threads, but think in more higher terms as tasks and queues.
First problem we face when trying out async code in Playground is that the NSRunLoop isn’t running in Playground as it is with out native apps. The solution is to import the XCPlayground and call XCPSetExecutionShouldContinueIndefinitely() method. All thanks to the internet.
Here’s a test code that works:
import UIKit
import XCPlayground
XCPSetExecutionShouldContinueIndefinitely(continueIndefinitely: true)
NSOperationQueue.mainQueue().addOperation(NSBlockOperation(block: { () -> Void in
println("Hello World!!")
}))
var done = "Done"
Since, we’re talking in terms of queues and tasks, we have to change the way of thinking. Now, we don’t care about threads anymore, only tasks. The task is to print the username. This task is going to be submitted to the queue and the queue internally shall manage the threads.
A code like:
func printUsername(uname:String)
{
println(uname)
}
let chatQueue:NSOperationQueue = NSOperationQueue()
func multiThreadRoom()
{
for (var i = 0; i < 5; ++i) {
chatQueue.addOperation(NSBlockOperation(block: { () -> Void in
printUsername("X")
}))
chatQueue.addOperation(NSBlockOperation(block: { () -> Void in
printUsername("Y")
}))
}
}
multiThreadRoom()
println("Main Thread Quit")
Prints on my machine as:
X
Y
X
Y
X
Y
X
Y
X
Y
Main Thread Quit
This is the very basics of spawning concurrent independent tasks. If all your requirements are working on independent set of tasks, this is almost all you need to learn about concurrency to get the job done. I hope the real world were this simple! ;)
As always, the entire code is also available online at: https://github.com/chunkyguy/ConcurrencyExperiments