OpenGL Texture Coordinates

Let’s talk about OpenGL Texture Coordinates. Whenever we need to render a bitmap image using OpenGL, we need to pass in something called the texture coordinates to the GPU.

Singleton vs Class Methods: ObjC

Every sometime you might get into a situation with your design pattern, that you might have this inevitable desire to use a Singleton class, or maybe you are coming from C++ background and are much used to it.

10 Things nobody tells the OpenGL noob

I’ve been curious about diving into some real Graphics stuff, as far as I remember from last few years. And because I didn’t get any related education at my college or from anyone I knew, I just had to somehow rely on my destiny and the Internet, or both.