OpenGL Texture Coordinates
Let’s talk about OpenGL Texture Coordinates. Whenever we need to render a bitmap image using OpenGL, we need to pass in something called the texture coordinates to the GPU.
Let’s talk about OpenGL Texture Coordinates. Whenever we need to render a bitmap image using OpenGL, we need to pass in something called the texture coordinates to the GPU.
I don’t know how many people know that a sort of very intelligent Multiple inheritance is available with Objective-C.
One thing I realized at a very early stage is the importance of using a Texture Atlas or Sprite Sheet compared to individual images. If you haven’t yet, I recommend doing it now and realizing the benefits later.
Every sometime you might get into a situation with your design pattern, that you might have this inevitable desire to use a Singleton class, or maybe you are coming from C++ background and are much used to it.
I’ve been curious about diving into some real Graphics stuff, as far as I remember from last few years. And because I didn’t get any related education at my college or from anyone I knew, I just had to somehow rely on my destiny and the Internet, or both.