One of the best things about Metal is the Metal Shading Language which is a based on C++. What this means is that we can share data structures between the shader and app code. There are a few cases that we have to look out for though, which is what this post is about.
If I were to say that I’ve never poked the Metal API, I would be lying. I’ve probably poked at the Metal API several times now since it was launched.
Another weekend another tool. The tool for today is Flutter.
It’s a nice Friday afternoon and I just realized that I’ve never used ComponentKit.