Types sharing between Metal and C++

One of the best things about Metal is the Metal Shading Language which is a based on C++. What this means is that we can share data structures between the shader and app code. There are a few cases that we have to look out for though, which is what this post is about.

Hello Metal one more time

If I were to say that I’ve never poked the Metal API, I would be lying. I’ve probably poked at the Metal API several times now since it was launched.